Add OpenGL support.

This commit is contained in:
LuisAntonRebollo 2014-11-08 17:41:17 +01:00
parent c354f59b72
commit dd08fd2e7d
55 changed files with 2957 additions and 802 deletions

View file

@ -76,30 +76,30 @@ void GFXGLCardProfiler::setupCardCapabilities()
setCapability("maxTextureSize", maxTexSize);
// If extensions haven't been inited, we're in trouble here.
bool suppVBO = (gglHasExtension(GL_ARB_vertex_buffer_object) || glVersion >= 1.499f);
bool suppVBO = (gglHasExtension(ARB_vertex_buffer_object) || glVersion >= 1.499f);
setCapability("GL::suppVertexBufferObject", suppVBO);
// check if render to texture supported is available
bool suppRTT = gglHasExtension(GL_EXT_framebuffer_object);
bool suppRTT = gglHasExtension(EXT_framebuffer_object);
setCapability("GL::suppRenderTexture", suppRTT);
bool suppBlit = gglHasExtension(GL_EXT_framebuffer_blit);
bool suppBlit = gglHasExtension(EXT_framebuffer_blit);
setCapability("GL::suppRTBlit", suppBlit);
bool suppFloatTex = gglHasExtension(GL_ATI_texture_float);
bool suppFloatTex = gglHasExtension(ARB_texture_float);
setCapability("GL::suppFloatTexture", suppFloatTex);
// Check for anisotropic filtering support.
bool suppAnisotropic = gglHasExtension( GL_EXT_texture_filter_anisotropic );
bool suppAnisotropic = gglHasExtension( EXT_texture_filter_anisotropic );
setCapability( "GL::suppAnisotropic", suppAnisotropic );
// check to see if we have the fragment shader extension or the gl version is high enough for glsl to be core
// also check to see if the language version is high enough
F32 glslVersion = dAtof(reinterpret_cast<const char*>(glGetString( GL_SHADING_LANGUAGE_VERSION)));
bool suppSPU = (gglHasExtension(GL_ARB_fragment_shader) || glVersion >= 1.999f) && glslVersion >= 1.0999;
bool suppSPU = (gglHasExtension(ARB_fragment_shader) || glVersion >= 1.999f) && glslVersion >= 1.0999;
setCapability("GL::suppFragmentShader", suppSPU);
bool suppAppleFence = gglHasExtension(GL_APPLE_fence);
bool suppAppleFence = gglHasExtension(APPLE_fence);
setCapability("GL::APPLE::suppFence", suppAppleFence);
// When enabled, call glGenerateMipmapEXT() to generate mipmaps instead of relying on GL_GENERATE_MIPMAP