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Implementation of guiRenderTargetVizCtrl
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8 changed files with 339 additions and 3 deletions
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Engine/source/gui/utility/guiRenderTargetVizCtrl.h
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58
Engine/source/gui/utility/guiRenderTargetVizCtrl.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef GUIRENDERTARGETVIZCTRL_H
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#define GUIRENDERTARGETVIZCTRL_H
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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#ifndef _TEXTARGETBIN_MGR_H_
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#include "renderInstance/renderTexTargetBinManager.h"
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#endif
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class GuiRenderTargetVizCtrl : public GuiControl
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{
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typedef GuiControl Parent;
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RenderTexTargetBinManager* mRTTManager;
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SimObject* mCameraObject;
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StringTableEntry mTargetName;
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GFXFormat mTargetFormat;
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Point2I mTargetSize;
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GFXTextureTargetRef mTarget;
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GFXTexHandle mTargetTexture;
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public:
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DECLARE_CONOBJECT(GuiRenderTargetVizCtrl);
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GuiRenderTargetVizCtrl();
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bool onWake();
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void onRender(Point2I offset, const RectI &updateRect);
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static void initPersistFields();
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};
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#endif //GUIRENDERTARGETVIZCTRL_H
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