mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
guiobjectview crash and compatibility fixes
rev1 wipwork
This commit is contained in:
parent
f63371432e
commit
dc81e4e267
2 changed files with 130 additions and 128 deletions
|
|
@ -69,12 +69,17 @@ class GuiObjectView : public GuiTSCtrl
|
|||
/// @name Model
|
||||
/// @{
|
||||
|
||||
/// Name of the model loaded for display.
|
||||
StringTableEntry mModelName;
|
||||
|
||||
/// Model being displayed in the view.
|
||||
TSShapeInstance* mModel;
|
||||
|
||||
///Model loaded for display.
|
||||
DECLARE_SHAPEASSET(GuiObjectView, Model, onModelChanged);
|
||||
static bool _setModelData(void* obj, const char* index, const char* data)\
|
||||
{
|
||||
bool ret = false;
|
||||
GuiObjectView* object = static_cast<GuiObjectView*>(obj);
|
||||
ret = object->setObjectModel(StringTable->insert(data));
|
||||
return ret;
|
||||
}
|
||||
void onModelChanged();
|
||||
TSShapeInstance* mModelInstance;
|
||||
/// Name of skin to use on model.
|
||||
String mSkinName;
|
||||
|
||||
|
|
@ -103,8 +108,17 @@ class GuiObjectView : public GuiTSCtrl
|
|||
/// @name Mounting
|
||||
/// @{
|
||||
|
||||
/// Name of model to mount to the primary model.
|
||||
String mMountedModelName;
|
||||
///Model to mount to the primary model.
|
||||
DECLARE_SHAPEASSET(GuiObjectView, MountedModel, onMountedModelChanged);
|
||||
static bool _setMountedModelData(void* obj, const char* index, const char* data)\
|
||||
{
|
||||
bool ret = false;
|
||||
GuiObjectView* object = static_cast<GuiObjectView*>(obj);
|
||||
ret = object->setMountedObject(StringTable->insert(data));
|
||||
return ret;
|
||||
}
|
||||
void onMountedModelChanged();
|
||||
TSShapeInstance* mMountedModelInstance;
|
||||
|
||||
///
|
||||
String mMountSkinName;
|
||||
|
|
@ -114,9 +128,6 @@ class GuiObjectView : public GuiTSCtrl
|
|||
|
||||
/// Name of node to mount the secondary model to. Unset by default.
|
||||
String mMountNodeName;
|
||||
|
||||
/// Model mounted as an image to the primary model.
|
||||
TSShapeInstance* mMountedModel;
|
||||
|
||||
///
|
||||
MatrixF mMountTransform;
|
||||
|
|
@ -173,13 +184,7 @@ class GuiObjectView : public GuiTSCtrl
|
|||
|
||||
/// @name Model
|
||||
/// @{
|
||||
|
||||
///
|
||||
const String& getModelName() const { return mModelName; }
|
||||
|
||||
/// Return the instance of the model being rendered in the view.
|
||||
TSShapeInstance* getModel() const { return mModel; }
|
||||
|
||||
|
||||
/// Return the name of the skin used on the primary model.
|
||||
const String& getSkin() const { return mSkinName; }
|
||||
|
||||
|
|
@ -187,7 +192,7 @@ class GuiObjectView : public GuiTSCtrl
|
|||
void setSkin( const String& name );
|
||||
|
||||
/// Set the model to show in this view.
|
||||
void setObjectModel( const String& modelName );
|
||||
bool setObjectModel( const String& modelName );
|
||||
|
||||
/// @}
|
||||
|
||||
|
|
@ -206,13 +211,7 @@ class GuiObjectView : public GuiTSCtrl
|
|||
|
||||
/// @name Mounting
|
||||
/// @{
|
||||
|
||||
/// Return the model mounted to the current primary model; NULL if none.
|
||||
TSShapeInstance* getMountedModel() const { return mMountedModel; }
|
||||
|
||||
///
|
||||
const String& getMountedModelName() const { return mMountedModelName; }
|
||||
|
||||
|
||||
/// Return the name of the skin used on the mounted model.
|
||||
const String& getMountSkin() const { return mMountSkinName; }
|
||||
|
||||
|
|
@ -226,7 +225,7 @@ class GuiObjectView : public GuiTSCtrl
|
|||
void setMountNode( const String& nodeName );
|
||||
|
||||
///
|
||||
void setMountedObject( const String& modelName );
|
||||
bool setMountedObject( const String& modelName );
|
||||
|
||||
/// @}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue