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https://github.com/TorqueGameEngines/Torque3D.git
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Fix use-after-delete
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parent
68b5e7b517
commit
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1 changed files with 3 additions and 2 deletions
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@ -263,8 +263,6 @@ void MaterialList::clearMatInstList()
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if (mMatInstList[i])
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if (mMatInstList[i])
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{
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{
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BaseMatInstance* current = mMatInstList[i];
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BaseMatInstance* current = mMatInstList[i];
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delete current;
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mMatInstList[i] = NULL;
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// ok, since ts material lists can remap difference indexes to the same object
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// ok, since ts material lists can remap difference indexes to the same object
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// we need to make sure that we don't delete the same memory twice. walk the
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// we need to make sure that we don't delete the same memory twice. walk the
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@ -272,6 +270,9 @@ void MaterialList::clearMatInstList()
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for (U32 j=0; j<mMatInstList.size(); j++)
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for (U32 j=0; j<mMatInstList.size(); j++)
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if (mMatInstList[j] == current)
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if (mMatInstList[j] == current)
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mMatInstList[j] = NULL;
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mMatInstList[j] = NULL;
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mMatInstList[i] = NULL;
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delete current;
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}
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}
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}
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}
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}
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}
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