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select within zone pushbutton
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2 changed files with 68 additions and 2 deletions
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@ -45,9 +45,11 @@
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class Zone : public SceneAmbientSoundObject< ScenePolyhedralZone >
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{
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public:
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bool mSelecting = false;
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static void initPersistFields();
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static bool _doSelect(void* object, const char* index, const char* data);
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typedef SceneAmbientSoundObject< ScenePolyhedralZone > Parent;
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void selectWithin();
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protected:
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// SceneVolume.
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