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https://github.com/TorqueGameEngines/Torque3D.git
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Tweaks the asMatrixF for RotationF, as well as exposes additional console methods for rotation manipulation
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1 changed files with 69 additions and 2 deletions
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@ -252,14 +252,29 @@ MatrixF RotationF::asMatrixF() const
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MatrixF returnMat;
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if (mRotationType == Euler)
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{
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returnMat.set(EulerF(x, y, z));
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MatrixF imat, xmat, ymat, zmat;
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xmat.set(EulerF(x, 0, 0));
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ymat.set(EulerF(0.0f, y, 0.0f));
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zmat.set(EulerF(0, 0, z));
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imat.mul(zmat, xmat);
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returnMat.mul(imat, ymat);
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}
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else
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{
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AngAxisF aa;
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aa.set(Point3F(x, y, z), w);
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aa.setMatrix(&returnMat);
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MatrixF tempMat;
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aa.setMatrix(&tempMat);
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EulerF eul = tempMat.toEuler();
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MatrixF imat, xmat, ymat, zmat;
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xmat.set(EulerF(eul.x, 0, 0));
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ymat.set(EulerF(0.0f, eul.y, 0.0f));
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zmat.set(EulerF(0, 0, eul.z));
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imat.mul(zmat, xmat);
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returnMat.mul(imat, ymat);
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}
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return returnMat;
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@ -357,6 +372,58 @@ DefineConsoleStaticMethod(rotation, LookAt, RotationF, (Point3F origin, Point3F
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return result;
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}
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DefineConsoleStaticMethod(rotation, setRightVector, RotationF, (RotationF a, VectorF rightVec), ,
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"Subtracts two rotations.\n"
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"@param a Rotation one."
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"@param b Rotation two."
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"@returns v difference of both rotations."
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"@ingroup Math")
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{
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a.asMatrixF().setColumn(0, rightVec);
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return a;
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}
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DefineConsoleStaticMethod(rotation, setUpVector, RotationF, (RotationF a, VectorF upVec), ,
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"Subtracts two rotations.\n"
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"@param a Rotation one."
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"@param b Rotation two."
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"@returns v difference of both rotations."
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"@ingroup Math")
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{
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a.asMatrixF().setColumn(2, upVec);
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return a;
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}
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DefineConsoleStaticMethod(rotation, getForwardVector, VectorF, (RotationF a), ,
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"Subtracts two rotations.\n"
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"@param a Rotation one."
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"@param b Rotation two."
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"@returns v difference of both rotations."
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"@ingroup Math")
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{
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return a.asMatrixF().getForwardVector();
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}
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DefineConsoleStaticMethod(rotation, getRightVector, VectorF, (RotationF a), ,
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"Subtracts two rotations.\n"
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"@param a Rotation one."
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"@param b Rotation two."
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"@returns v difference of both rotations."
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"@ingroup Math")
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{
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return a.asMatrixF().getRightVector();
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}
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DefineConsoleStaticMethod(rotation, getUpVector, VectorF, (RotationF a), ,
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"Subtracts two rotations.\n"
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"@param a Rotation one."
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"@param b Rotation two."
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"@returns v difference of both rotations."
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"@ingroup Math")
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{
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return a.asMatrixF().getUpVector();
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}
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DefineConsoleStaticMethod(rotation, getDirection, Point3F, (RotationF rot),,
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"Takes the angles of the provided rotation and returns a direction vector.\n"
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"@param rot Our rotation."
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