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add fast int to object lookup.
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1 changed files with 1 additions and 1 deletions
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@ -1824,7 +1824,7 @@ ConsoleValue CodeBlock::exec(U32 ip, const char* functionName, Namespace* thisNa
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// Optimization: If we're an integer, we can lookup the value by SimObjectId
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// Optimization: If we're an integer, we can lookup the value by SimObjectId
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const ConsoleValue& simObjectLookupValue = callArgv[1];
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const ConsoleValue& simObjectLookupValue = callArgv[1];
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if (simObjectLookupValue.getType() == ConsoleValueType::cvInteger)
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if (simObjectLookupValue.getType() == ConsoleValueType::cvInteger)
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gEvalState.thisObject = Sim::findObject(static_cast<SimObjectId>(simObjectLookupValue.getInt()));
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gEvalState.thisObject = Sim::findObject(static_cast<SimObjectId>(simObjectLookupValue.getFastInt()));
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else
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else
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{
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{
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SimObject *foundObject = Sim::findObject(simObjectLookupValue.getString());
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SimObject *foundObject = Sim::findObject(simObjectLookupValue.getString());
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