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debug spew cleanup
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1 changed files with 0 additions and 1 deletions
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@ -641,7 +641,6 @@ bool TerrainCellMaterial::_createPass( Vector<MaterialInfo*> *materials,
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matInfo->compositeTex.set(matInfo->mat->getCompositeMap(),
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&GFXStaticTextureProfile, "TerrainCellMaterial::_createPass() - CompositeMap");
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const S32 sampler = matInfo->compositeTexConst->getSamplerRegister();
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Con::errorf("sampler=%i", sampler);
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desc.samplers[sampler] = GFXSamplerStateDesc::getWrapLinear();
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desc.samplers[sampler].magFilter = GFXTextureFilterLinear;
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