Updates to various components, added a few new ones.

This commit is contained in:
Areloch 2019-02-24 01:50:38 -06:00
parent e0627973fb
commit dac8d6e1fd
52 changed files with 4566 additions and 1799 deletions

View file

@ -11,4 +11,9 @@
canSaveDynamicFields="true"
Extension="asset.taml"
Recurse="true" />
<AutoloadAssets
canSave="true"
canSaveDynamicFields="true"
AssetType="ComponentAsset"
Recurse="true" />
</ModuleDefinition>

View file

@ -3,8 +3,7 @@
canSaveDynamicFields="true"
AssetName="ControlObjectComponentAsset"
componentName="ControlObjectComponent"
componentClass="Component"
componentClass="ControlObjectComponent"
friendlyName="Control Object"
componentType="Game"
description="Allows the component owner to be controlled by a client."
scriptFile="core/components/components/game/controlObject.cs" />
description="Allows the component owner to be controlled by a client." />

View file

@ -1,89 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//registerComponent("ControlObjectComponent", "Component", "Control Object", "Game", false, "Allows the behavior owner to operate as a camera.");
function ControlObjectComponent::onAdd(%this)
{
%this.addComponentField(clientOwner, "The shape to use for rendering", "int", "1", "");
%clientID = %this.getClientID();
if(%clientID && !isObject(%clientID.getControlObject()))
%clientID.setControlObject(%this.owner);
}
function ControlObjectComponent::onRemove(%this)
{
%clientID = %this.getClientID();
if(%clientID)
%clientID.setControlObject(0);
}
function ControlObjectComponent::onClientConnect(%this, %client)
{
if(%this.isControlClient(%client) && !isObject(%client.getControlObject()))
%client.setControlObject(%this.owner);
}
function ControlObjectComponent::onClientDisconnect(%this, %client)
{
if(%this.isControlClient(%client))
%client.setControlObject(0);
}
function ControlObjectComponent::getClientID(%this)
{
return ClientGroup.getObject(%this.clientOwner-1);
}
function ControlObjectComponent::isControlClient(%this, %client)
{
%clientID = ClientGroup.getObject(%this.clientOwner-1);
if(%client.getID() == %clientID)
return true;
else
return false;
}
function ControlObjectComponent::onInspectorUpdate(%this, %field)
{
%clientID = %this.getClientID();
if(%clientID && !isObject(%clientID.getControlObject()))
%clientID.setControlObject(%this.owner);
}
function switchControlObject(%client, %newControlEntity)
{
if(!isObject(%client) || !isObject(%newControlEntity))
return error("SwitchControlObject: No client or target controller!");
%control = %newControlEntity.getComponent(ControlObjectComponent);
if(!isObject(%control))
return error("SwitchControlObject: Target controller has no conrol object behavior!");
%client.setControlObject(%newControlEntity);
}