Updates to various components, added a few new ones.

This commit is contained in:
Areloch 2019-02-24 01:50:38 -06:00
parent e0627973fb
commit dac8d6e1fd
52 changed files with 4566 additions and 1799 deletions

View file

@ -11,7 +11,7 @@
#include "console/engineAPI.h"
#include "sim/netConnection.h"
#include "T3D/gameBase/gameConnection.h"
#include "T3D/components/coreInterfaces.h"
//#include "T3D/components/coreInterfaces.h"
#include "math/mathUtils.h"
#include "collision/concretePolyList.h"
#include "collision/clippedPolyList.h"
@ -94,21 +94,21 @@ void TriggerComponent::onComponentAdd()
{
Parent::onComponentAdd();
CollisionInterface *colInt = mOwner->getComponent<CollisionInterface>();
CollisionComponent *colComp = mOwner->getComponent<CollisionComponent>();
if(colInt)
if(colComp)
{
colInt->onCollisionSignal.notify(this, &TriggerComponent::potentialEnterObject);
colComp->onCollisionSignal.notify(this, &TriggerComponent::potentialEnterObject);
}
}
void TriggerComponent::onComponentRemove()
{
CollisionInterface *colInt = mOwner->getComponent<CollisionInterface>();
CollisionComponent *colComp = mOwner->getComponent<CollisionComponent>();
if(colInt)
if(colComp)
{
colInt->onCollisionSignal.remove(this, &TriggerComponent::potentialEnterObject);
colComp->onCollisionSignal.remove(this, &TriggerComponent::potentialEnterObject);
}
Parent::onComponentRemove();
@ -119,11 +119,11 @@ void TriggerComponent::componentAddedToOwner(Component *comp)
if (comp->getId() == getId())
return;
CollisionInterface *colInt = mOwner->getComponent<CollisionInterface>();
CollisionComponent *colComp = mOwner->getComponent<CollisionComponent>();
if (colInt)
if (colComp)
{
colInt->onCollisionSignal.notify(this, &TriggerComponent::potentialEnterObject);
colComp->onCollisionSignal.notify(this, &TriggerComponent::potentialEnterObject);
}
}
@ -132,11 +132,11 @@ void TriggerComponent::componentRemovedFromOwner(Component *comp)
if (comp->getId() == getId()) //?????????
return;
CollisionInterface *colInt = mOwner->getComponent<CollisionInterface>();
CollisionComponent *colComp = mOwner->getComponent<CollisionComponent>();
if (colInt)
if (colComp)
{
colInt->onCollisionSignal.remove(this, &TriggerComponent::potentialEnterObject);
colComp->onCollisionSignal.remove(this, &TriggerComponent::potentialEnterObject);
}
}
@ -217,19 +217,19 @@ bool TriggerComponent::testObject(SceneObject* enter)
return false;
//check if the entity has a collision shape
CollisionInterface *cI = enterEntity->getComponent<CollisionInterface>();
if (cI)
CollisionComponent *colComp = enterEntity->getComponent<CollisionComponent>();
if (colComp)
{
cI->buildPolyList(PLC_Collision, &mClippedList, mOwner->getWorldBox(), sphere);
colComp->buildPolyList(PLC_Collision, &mClippedList, mOwner->getWorldBox(), sphere);
if (!mClippedList.isEmpty())
{
//well, it's clipped with, or inside, our bounds
//now to test the clipped list against our own collision mesh
CollisionInterface *myCI = mOwner->getComponent<CollisionInterface>();
CollisionComponent *myColComp = mOwner->getComponent<CollisionComponent>();
//wait, how would we NOT have this?
if (myCI)
if (myColComp)
{
//anywho, build our list and then we'll check intersections
ClippedPolyList myList;
@ -238,7 +238,7 @@ bool TriggerComponent::testObject(SceneObject* enter)
myList.setTransform(&ownerTransform, mOwner->getScale());
myList.setObject(mOwner);
myCI->buildPolyList(PLC_Collision, &myList, enterBox, sphere);
myColComp->buildPolyList(PLC_Collision, &myList, enterBox, sphere);
}
}
}
@ -354,4 +354,4 @@ DefineEngineMethod( TriggerComponent, visualizeFrustums, void,
"@return true if successful, false if failed (objB is not valid)" )
{
object->visualizeFrustums(renderTime);
}
}