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Updates to various components, added a few new ones.
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52 changed files with 4566 additions and 1799 deletions
94
Engine/source/T3D/components/game/interactableComponent.cpp
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94
Engine/source/T3D/components/game/interactableComponent.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/components/game/InteractableComponent.h"
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//////////////////////////////////////////////////////////////////////////
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// Constructor/Destructor
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//////////////////////////////////////////////////////////////////////////
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InteractableComponent::InteractableComponent() : Component(),
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mInteractableWeight(1)
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{
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mFriendlyName = "Interactable";
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mComponentType = "Game";
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mDescription = getDescriptionText("Allows owner entity to be interacted with.");
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}
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InteractableComponent::~InteractableComponent()
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{
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}
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IMPLEMENT_CO_NETOBJECT_V1(InteractableComponent);
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bool InteractableComponent::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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return true;
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}
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void InteractableComponent::onRemove()
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{
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Parent::onRemove();
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}
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//This is mostly a catch for situations where the behavior is re-added to the object and the like and we may need to force an update to the behavior
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void InteractableComponent::onComponentAdd()
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{
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Parent::onComponentAdd();
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}
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void InteractableComponent::onComponentRemove()
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{
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Parent::onComponentRemove();
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}
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void InteractableComponent::initPersistFields()
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{
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Parent::initPersistFields();
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addField("interactableWeight", TypeF32, Offset(mInteractableWeight, InteractableComponent), "Controls importance values when using radius mode for interaction");
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}
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void InteractableComponent::interact(InteractComponent* interactor)
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{
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if (interactor != nullptr)
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{
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mOwner->notifyComponents("onInteract", interactor->getIdString());
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if(isMethod("onInteract"))
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Con::executef(this, "onInteract", interactor);
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}
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}
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void InteractableComponent::interact(InteractComponent* interactor, RayInfo rayInfo)
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{
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if (interactor != nullptr)
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{
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mOwner->notifyComponents("onInteract", interactor->getIdString());
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if (isMethod("onInteract"))
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Con::executef(this, "onInteract", interactor);
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}
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}
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