shader node editor test

node editor functioning correctly, connections needed next
shader nodes to be added in the next commit also
This commit is contained in:
marauder2k7 2024-03-03 21:13:58 +00:00
parent 6e85b43088
commit daa0cfef3a
6 changed files with 136 additions and 62 deletions

View file

@ -21,9 +21,10 @@
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gui/shaderEditor/nodes/shaderNode.h"
#include "gui/core/guiCanvas.h"
IMPLEMENT_CONOBJECT(ShaderNode);
ConsoleDocClass(ShaderNode,
@ -35,6 +36,14 @@ ConsoleDocClass(ShaderNode,
ShaderNode::ShaderNode()
{
mTitle = "Default Node";
mSelected = false;
// fixed extent for all nodes, only height should be changed
setExtent(150, 100);
GuiControlProfile* profile = NULL;
if (Sim::findObject("ToolsGuiDefaultProfile", profile))
setControlProfile(profile);
}
bool ShaderNode::onWake()
@ -66,6 +75,39 @@ bool ShaderNode::onAdd()
void ShaderNode::onRemove()
{
Parent::onRemove();
}
void ShaderNode::onRender(Point2I offset, const RectI& updateRect)
{
if (!mProfile)
return Parent::onRender(offset, updateRect);
GFXDrawUtil* drawer = GFX->getDrawUtil();
// Get our rect.
RectI winRect;
winRect.point = offset;
winRect.extent = getExtent();
// draw background.
drawer->drawRectFill(winRect, mProfile->mFillColor);
// draw header text.
U32 strWidth = mProfile->mFont->getStrWidth(mTitle.c_str());
Point2I headerPos = Point2I((getExtent().x / 2) - (strWidth / 2), (30 / 2) - (mProfile->mFont->getFontSize() / 2));
drawer->setBitmapModulation(mProfile->mFontColor);
drawer->drawText(mProfile->mFont, headerPos + offset, mTitle);
drawer->clearBitmapModulation();
ColorI border(128, 128, 128, 128);
if (mSelected)
border = ColorI(128, 0, 128, 128);
winRect.inset(1, 1);
drawer->drawRect(winRect, border);
}
void ShaderNode::write(Stream& stream, U32 tabStop, U32 flags)