diff --git a/Engine/source/materials/materialDefinition.cpp b/Engine/source/materials/materialDefinition.cpp index 056d6e001..8c5201b47 100644 --- a/Engine/source/materials/materialDefinition.cpp +++ b/Engine/source/materials/materialDefinition.cpp @@ -77,13 +77,7 @@ ImplementBitfieldType(MaterialAnimType, { Material::Rotate, "Rotate" , "Rotate the material around a point.\n" }, { Material::Wave, "Wave" , "Warps the material with an animation using Sin, Triangle or Square mathematics.\n" }, { Material::Scale, "Scale", "Scales the material larger and smaller with a pulsing effect.\n" }, -{ Material::Sequence, "Sequence", "Enables the material to have multiple frames of animation in its imagemap.\n" }, -{ Material::Sequence, "SequenceA", "Enables the material to have multiple frames of animation in its imagemap.\n" }, -{ Material::Sequence, "SequenceB", "Enables the material to have multiple frames of animation in its imagemap.\n" }, -{ Material::Sequence, "SequenceC", "Enables the material to have multiple frames of animation in its imagemap.\n" }, -{ Material::Sequence, "SequenceD", "Enables the material to have multiple frames of animation in its imagemap.\n" }, -{ Material::Sequence, "SequenceE", "Enables the material to have multiple frames of animation in its imagemap.\n" }, -{ Material::Sequence, "SequenceF", "Enables the material to have multiple frames of animation in its imagemap.\n" } +{ Material::Sequence, "Sequence", "Enables the material to have multiple frames of animation in its imagemap.\n" } EndImplementBitfieldType; ImplementEnumType(MaterialBlendOp,