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Improvements to openvr code
- Overlays are implemented (sans input for the moment) - Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
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13 changed files with 380 additions and 32 deletions
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@ -192,6 +192,12 @@ enum GFXFormat
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GFXFormatD24S8,
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GFXFormatD24FS8,
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// sRGB formats
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GFXFormatR8G8B8A8_SRGB,
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// Guaranteed RGBA8 (for apis which really dont like bgr)
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GFXFormatR8G8B8A8_LINEAR_FORCE,
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// 64 bit texture formats...
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GFXFormatR16G16B16A16,// first in group...
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GFXFormatR16G16B16A16F,
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@ -206,9 +212,6 @@ enum GFXFormat
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GFXFormatDXT4,
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GFXFormatDXT5,
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// sRGB formats
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GFXFormatR8G8B8A8_SRGB,
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GFXFormat_COUNT,
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GFXFormat_8BIT = GFXFormatA8,
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