Improvements to openvr code

- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
This commit is contained in:
James Urquhart 2016-05-14 23:51:04 +01:00
parent 185fde8ea4
commit da6bcbeb2b
13 changed files with 380 additions and 32 deletions

View file

@ -192,6 +192,12 @@ enum GFXFormat
GFXFormatD24S8,
GFXFormatD24FS8,
// sRGB formats
GFXFormatR8G8B8A8_SRGB,
// Guaranteed RGBA8 (for apis which really dont like bgr)
GFXFormatR8G8B8A8_LINEAR_FORCE,
// 64 bit texture formats...
GFXFormatR16G16B16A16,// first in group...
GFXFormatR16G16B16A16F,
@ -206,9 +212,6 @@ enum GFXFormat
GFXFormatDXT4,
GFXFormatDXT5,
// sRGB formats
GFXFormatR8G8B8A8_SRGB,
GFXFormat_COUNT,
GFXFormat_8BIT = GFXFormatA8,