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Improvements to openvr code
- Overlays are implemented (sans input for the moment) - Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
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13 changed files with 380 additions and 32 deletions
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@ -293,6 +293,7 @@ void GBitmap::allocateBitmap(const U32 in_width, const U32 in_height, const bool
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break;
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case GFXFormatR8G8B8: mBytesPerPixel = 3;
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break;
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case GFXFormatR8G8B8A8_LINEAR_FORCE:
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case GFXFormatR8G8B8X8:
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case GFXFormatR8G8B8A8: mBytesPerPixel = 4;
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break;
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