Improvements to openvr code

- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
This commit is contained in:
James Urquhart 2016-05-14 23:51:04 +01:00
parent 185fde8ea4
commit da6bcbeb2b
13 changed files with 380 additions and 32 deletions

View file

@ -115,6 +115,8 @@ void GFXD3D9EnumTranslate::init()
GFXD3D9TextureFormat[GFXFormatD24FS8] = D3DFMT_D24FS8;
GFXD3D9TextureFormat[GFXFormatD16] = D3DFMT_D16;
GFXD3D9TextureFormat[GFXFormatR8G8B8A8_SRGB] = D3DFMT_UNKNOWN;
GFXD3D9TextureFormat[GFXFormatR8G8B8A8_LINEAR_FORCE] = D3DFMT_A8R8G8B8;
VALIDATE_LOOKUPTABLE( GFXD3D9TextureFormat, GFXFormat);
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------