SoundAsset Refactor

This commit is contained in:
marauder2k7 2025-12-12 12:27:33 +00:00
parent 9f29bee45f
commit da40838560
61 changed files with 1333 additions and 1828 deletions

View file

@ -205,8 +205,7 @@ void GuiSliderCtrl::onMouseDown(const GuiEvent &event)
setFirstResponder();
mDepressed = true;
if (mProfile->isSoundButtonDownValid())
SFX->playOnce(mProfile->getSoundButtonDownProfile());
SFX->playOnce(mProfile->getSoundButtonDownSFXTrack());
Point2I curMousePos = globalToLocalCoord( event.mousePoint );
F32 value;
@ -262,11 +261,9 @@ void GuiSliderCtrl::onMouseEnter(const GuiEvent &event)
}
else
{
if( mActive && mProfile->mSoundButtonOver )
if( mActive )
{
//F32 pan = (F32(event.mousePoint.x)/F32(getRoot()->getWidth())*2.0f-1.0f)*0.8f;
if (mProfile->isSoundButtonOverValid())
SFX->playOnce(mProfile->getSoundButtonOverProfile());
SFX->playOnce(mProfile->getSoundButtonOverSFXTrack());
}
mMouseOver = true;