SoundAsset Refactor

This commit is contained in:
marauder2k7 2025-12-12 12:27:33 +00:00
parent 9f29bee45f
commit da40838560
61 changed files with 1333 additions and 1828 deletions

View file

@ -282,7 +282,6 @@ GuiMLTextCtrl::GuiMLTextCtrl()
{
mActive = true;
//mInitialText = StringTable->EmptyString();
INIT_ASSET(DeniedSound);
}
//--------------------------------------------------------------------------
@ -344,8 +343,6 @@ bool GuiMLTextCtrl::onAdd()
if (!mTextBuffer.length() && mInitialText[0] != 0)
setText(mInitialText, dStrlen(mInitialText)+1);
_setDeniedSound(getDeniedSound());
return true;
}
@ -964,8 +961,8 @@ void GuiMLTextCtrl::insertChars(const char* inputChars,
if (numCharsToInsert <= 0)
{
// Play the "Denied" sound:
if ( numInputChars > 0 && getDeniedSoundProfile())
SFX->playOnce(getDeniedSoundProfile());
if ( numInputChars > 0)
SFX->playOnce(getDeniedSoundSFXTrack());
return;
}

View file

@ -265,7 +265,6 @@ class GuiMLTextCtrl : public GuiControl
// Too many chars sound:
DECLARE_SOUNDASSET(GuiMLTextCtrl, DeniedSound);
DECLARE_ASSET_SETGET(GuiMLTextCtrl, DeniedSound);
// Typeout over time
bool mUseTypeOverTime;
U32 mTypeOverTimeStartMS;

View file

@ -205,8 +205,7 @@ void GuiSliderCtrl::onMouseDown(const GuiEvent &event)
setFirstResponder();
mDepressed = true;
if (mProfile->isSoundButtonDownValid())
SFX->playOnce(mProfile->getSoundButtonDownProfile());
SFX->playOnce(mProfile->getSoundButtonDownSFXTrack());
Point2I curMousePos = globalToLocalCoord( event.mousePoint );
F32 value;
@ -262,11 +261,9 @@ void GuiSliderCtrl::onMouseEnter(const GuiEvent &event)
}
else
{
if( mActive && mProfile->mSoundButtonOver )
if( mActive )
{
//F32 pan = (F32(event.mousePoint.x)/F32(getRoot()->getWidth())*2.0f-1.0f)*0.8f;
if (mProfile->isSoundButtonOverValid())
SFX->playOnce(mProfile->getSoundButtonOverProfile());
SFX->playOnce(mProfile->getSoundButtonOverSFXTrack());
}
mMouseOver = true;