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https://github.com/TorqueGameEngines/Torque3D.git
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SoundAsset Refactor
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parent
9f29bee45f
commit
da40838560
61 changed files with 1333 additions and 1828 deletions
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@ -258,8 +258,7 @@ void GuiButtonBaseCtrl::onMouseDown(const GuiEvent& event)
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if (mProfile->mCanKeyFocus)
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setFirstResponder();
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if (mProfile->isSoundButtonDownValid())
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SFX->playOnce(mProfile->getSoundButtonDownProfile());
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SFX->playOnce(mProfile->getSoundButtonDownSFXTrack());
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mMouseDownPoint = event.mousePoint;
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mMouseDragged = false;
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@ -299,8 +298,7 @@ void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent& event)
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}
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else
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{
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if (mProfile->isSoundButtonOverValid())
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SFX->playOnce(mProfile->getSoundButtonOverProfile());
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SFX->playOnce(mProfile->getSoundButtonOverSFXTrack());
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mHighlighted = true;
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messageSiblings(mRadioGroup);
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@ -388,8 +386,7 @@ bool GuiButtonBaseCtrl::onKeyDown(const GuiEvent& event)
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if ((event.keyCode == KEY_RETURN || event.keyCode == KEY_SPACE)
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&& event.modifier == 0)
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{
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if (mProfile->isSoundButtonDownValid())
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SFX->playOnce(mProfile->getSoundButtonDownProfile());
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SFX->playOnce(mProfile->getSoundButtonDownSFXTrack());
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return true;
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}
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@ -282,7 +282,6 @@ GuiMLTextCtrl::GuiMLTextCtrl()
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{
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mActive = true;
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//mInitialText = StringTable->EmptyString();
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INIT_ASSET(DeniedSound);
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}
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//--------------------------------------------------------------------------
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@ -344,8 +343,6 @@ bool GuiMLTextCtrl::onAdd()
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if (!mTextBuffer.length() && mInitialText[0] != 0)
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setText(mInitialText, dStrlen(mInitialText)+1);
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_setDeniedSound(getDeniedSound());
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return true;
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}
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@ -964,8 +961,8 @@ void GuiMLTextCtrl::insertChars(const char* inputChars,
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if (numCharsToInsert <= 0)
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{
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// Play the "Denied" sound:
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if ( numInputChars > 0 && getDeniedSoundProfile())
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SFX->playOnce(getDeniedSoundProfile());
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if ( numInputChars > 0)
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SFX->playOnce(getDeniedSoundSFXTrack());
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return;
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}
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@ -265,7 +265,6 @@ class GuiMLTextCtrl : public GuiControl
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// Too many chars sound:
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DECLARE_SOUNDASSET(GuiMLTextCtrl, DeniedSound);
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DECLARE_ASSET_SETGET(GuiMLTextCtrl, DeniedSound);
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// Typeout over time
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bool mUseTypeOverTime;
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U32 mTypeOverTimeStartMS;
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@ -205,8 +205,7 @@ void GuiSliderCtrl::onMouseDown(const GuiEvent &event)
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setFirstResponder();
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mDepressed = true;
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if (mProfile->isSoundButtonDownValid())
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SFX->playOnce(mProfile->getSoundButtonDownProfile());
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SFX->playOnce(mProfile->getSoundButtonDownSFXTrack());
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Point2I curMousePos = globalToLocalCoord( event.mousePoint );
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F32 value;
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@ -262,11 +261,9 @@ void GuiSliderCtrl::onMouseEnter(const GuiEvent &event)
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}
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else
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{
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if( mActive && mProfile->mSoundButtonOver )
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if( mActive )
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{
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//F32 pan = (F32(event.mousePoint.x)/F32(getRoot()->getWidth())*2.0f-1.0f)*0.8f;
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if (mProfile->isSoundButtonOverValid())
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SFX->playOnce(mProfile->getSoundButtonOverProfile());
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SFX->playOnce(mProfile->getSoundButtonOverSFXTrack());
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}
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mMouseOver = true;
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@ -244,8 +244,6 @@ GuiControlProfile::GuiControlProfile(void) :
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mTextOffset(0,0),
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mBitmapArrayRects(0)
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{
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INIT_ASSET(SoundButtonDown);
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INIT_ASSET(SoundButtonOver);
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mLoadCount = 0;
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mUseCount = 0;
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@ -321,21 +319,6 @@ GuiControlProfile::GuiControlProfile(void) :
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mUseBitmapArray = def->mUseBitmapArray;
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mTextOffset = def->mTextOffset;
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// default sound
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_setSoundButtonDown(def->getSoundButtonDown());
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if (getSoundButtonDown() != StringTable->EmptyString())
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{
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if (!getSoundButtonDownProfile())
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Con::errorf(ConsoleLogEntry::General, "GuiControlProfile: Can't get default button pressed sound asset.");
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}
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_setSoundButtonOver(def->getSoundButtonOver());
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if (getSoundButtonOver() != StringTable->EmptyString())
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{
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if (!getSoundButtonOverProfile())
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Con::errorf(ConsoleLogEntry::General, "GuiControlProfile: Can't get default button hover sound asset.");
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}
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//used by GuiTextCtrl
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mModal = def->mModal;
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mAlignment = def->mAlignment;
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@ -467,10 +467,8 @@ public:
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Vector<RectI> mBitmapArrayRects; ///< Used for controls which use an array of bitmaps such as checkboxes
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DECLARE_SOUNDASSET(GuiControlProfile, SoundButtonDown); ///< Sound played when a button is pressed.
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DECLARE_ASSET_SETGET(GuiControlProfile, SoundButtonDown);
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DECLARE_SOUNDASSET(GuiControlProfile, SoundButtonOver); ///< Sound played when a button is hovered.
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DECLARE_ASSET_SETGET(GuiControlProfile, SoundButtonOver);
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StringTableEntry mChildrenProfileName; ///< The name of the profile to use for the children controls
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@ -40,7 +40,6 @@ ConsoleDocClass( GuiAudioCtrl,
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GuiAudioCtrl::GuiAudioCtrl()
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{
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INIT_ASSET(Sound);
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mTickPeriodMS = 100;
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mLastThink = 0;
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mCurrTick = 0;
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@ -85,7 +84,7 @@ void GuiAudioCtrl::processTick()
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{
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mCurrTick = 0;
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mLastThink = 0;
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if (isSoundValid())
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if (getSoundAsset().notNull())
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{
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_update();
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}
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@ -154,14 +153,11 @@ void GuiAudioCtrl::_update()
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if (testCondition() && isAwake())
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{
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bool useTrackDescriptionOnly = (mUseTrackDescriptionOnly && getSoundProfile());
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bool useTrackDescriptionOnly = mUseTrackDescriptionOnly;
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if (getSoundProfile())
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if (mSoundPlaying == NULL)
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{
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if (mSoundPlaying == NULL)
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{
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mSoundPlaying = SFX->createSource(getSoundProfile(), &(SFX->getListener().getTransform()));
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}
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mSoundPlaying = SFX->createSource(getSoundSFXTrack(), &(SFX->getListener().getTransform()));
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}
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if ( mSoundPlaying && !mSoundPlaying->isPlaying())
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@ -84,7 +84,6 @@ protected:
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public:
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DECLARE_SOUNDASSET(GuiAudioCtrl, Sound);
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DECLARE_ASSET_SETGET(GuiAudioCtrl, Sound);
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GuiAudioCtrl();
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~GuiAudioCtrl();
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// GuiControl.
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