SoundAsset Refactor

This commit is contained in:
marauder2k7 2025-12-12 12:27:33 +00:00
parent 9f29bee45f
commit da40838560
61 changed files with 1333 additions and 1828 deletions

View file

@ -120,7 +120,7 @@ void WindDeformationHLSL::processVert( Vector<ShaderComponent*> &componentList,
{
accumTime = new Var( "accumTime", "float" );
accumTime->uniform = true;
accumTime->constSortPos = cspPass;
accumTime->constSortPos = cspScene;
}
// Get the transform to world space.