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SoundAsset Refactor
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61 changed files with 1333 additions and 1828 deletions
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@ -120,7 +120,7 @@ void WindDeformationHLSL::processVert( Vector<ShaderComponent*> &componentList,
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{
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accumTime = new Var( "accumTime", "float" );
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accumTime->uniform = true;
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accumTime->constSortPos = cspPass;
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accumTime->constSortPos = cspScene;
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}
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// Get the transform to world space.
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