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SoundAsset Refactor
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9f29bee45f
commit
da40838560
61 changed files with 1333 additions and 1828 deletions
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@ -141,8 +141,6 @@ U32 Projectile::smProjectileWarpTicks = 5;
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//
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afxMagicMissileData::afxMagicMissileData()
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{
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INIT_ASSET(ProjectileSound);
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/* From stock Projectile code...
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explosion = NULL;
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explosionId = 0;
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@ -247,9 +245,9 @@ afxMagicMissileData::afxMagicMissileData()
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afxMagicMissileData::afxMagicMissileData(const afxMagicMissileData& other, bool temp_clone) : GameBaseData(other, temp_clone)
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{
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mProjectileShapeAsset = other.mProjectileShapeAsset;
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mProjectileShapeAsset = other.mProjectileShapeAsset;
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projectileShape = other.projectileShape; // -- TSShape loads using projectileShapeName
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CLONE_ASSET(ProjectileSound);
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mProjectileSoundAsset = other.mProjectileSoundAsset;
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splash = other.splash;
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splashId = other.splashId; // -- for pack/unpack of splash ptr
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lightDesc = other.lightDesc;
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@ -522,7 +520,7 @@ bool afxMagicMissileData::preload(bool server, String &errorStr)
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Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockId(decal): %d", decalId);
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*/
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if (!isProjectileSoundValid())
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if (!getProjectileSoundSFXTrack())
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{
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//return false; -TODO: trigger asset download
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}
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@ -622,7 +620,7 @@ void afxMagicMissileData::packData(BitStream* stream)
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DataBlockObjectIdLast);
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*/
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PACKDATA_ASSET(ProjectileSound);
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PACKDATA_ASSET_REFACTOR(ProjectileSound);
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if ( stream->writeFlag(lightDesc != NULL))
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stream->writeRangedU32(lightDesc->getId(), DataBlockObjectIdFirst,
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@ -728,7 +726,7 @@ void afxMagicMissileData::unpackData(BitStream* stream)
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decalId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
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*/
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UNPACKDATA_ASSET(ProjectileSound);
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UNPACKDATA_ASSET_REFACTOR(ProjectileSound);
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if (stream->readFlag())
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lightDescId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
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@ -1152,8 +1150,7 @@ bool afxMagicMissile::onNewDataBlock(GameBaseData* dptr, bool reload)
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SFX_DELETE( mSound );
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if (mDataBlock->getProjectileSound())
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mSound = SFX->createSource(mDataBlock->getProjectileSoundProfile());
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mSound = SFX->createSource(mDataBlock->getProjectileSoundSFXTrack());
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}
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return true;
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@ -1988,7 +1985,7 @@ void afxMagicMissile::get_launch_data(Point3F& pos, Point3F& vel)
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void afxMagicMissile::updateSound()
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{
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if (!mDataBlock->isProjectileSoundValid())
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if (!mDataBlock->getProjectileSoundAsset().isNull())
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return;
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if ( mSound )
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