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SoundAsset Refactor
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9f29bee45f
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61 changed files with 1333 additions and 1828 deletions
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@ -267,7 +267,6 @@ struct ShapeBaseImageData: public GameBaseData, protected AssetPtrCallback
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//SFXTrack* sound;
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F32 emitterTime; ///<
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S32 emitterNode[MaxShapes]; ///< Node ID on the shape to emit from
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SoundAsset* sound;
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SFXTrack* soundTrack; ///<Holdover for special, non-asset cases like SFXPlaylists
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};
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/// @name State Data
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@ -328,7 +327,6 @@ struct ShapeBaseImageData: public GameBaseData, protected AssetPtrCallback
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bool stateIgnoreLoadedForReady [MaxStates];
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DECLARE_SOUNDASSET_ARRAY(ShapeBaseImageData, stateSound, MaxStates);
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DECLARE_ASSET_ARRAY_SETGET(ShapeBaseImageData, stateSound);
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//SFXTrack* stateSound [MaxStates];
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const char* stateScript [MaxStates];
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