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https://github.com/TorqueGameEngines/Torque3D.git
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SoundAsset Refactor
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parent
9f29bee45f
commit
da40838560
61 changed files with 1333 additions and 1828 deletions
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@ -147,8 +147,6 @@ ProjectileData::ProjectileData()
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{
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mProjectileShapeAsset.registerRefreshNotify(this);
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INIT_ASSET(ProjectileSound);
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explosion = NULL;
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explosionId = 0;
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@ -220,7 +218,7 @@ ProjectileData::ProjectileData(const ProjectileData& other, bool temp_clone) : G
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splashId = other.splashId; // -- for pack/unpack of splash ptr
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decal = other.decal;
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decalId = other.decalId; // -- for pack/unpack of decal ptr
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CLONE_ASSET(ProjectileSound);
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mProjectileSoundAsset = other.mProjectileSoundAsset;
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lightDesc = other.lightDesc;
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lightDescId = other.lightDescId; // -- for pack/unpack of lightDesc ptr
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mProjectileShapeAsset = other.mProjectileShapeAsset;// -- TSShape loads using mProjectileShapeName
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@ -412,7 +410,7 @@ bool ProjectileData::preload(bool server, String &errorStr)
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if (Sim::findObject(decalId, decal) == false)
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Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockId(decal): %d", decalId);
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if (!isProjectileSoundValid())
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if (!getProjectileSoundSFXTrack())
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{
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//return false; -TODO: trigger asset download
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}
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@ -477,7 +475,7 @@ void ProjectileData::packData(BitStream* stream)
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if (stream->writeFlag(decal != NULL))
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stream->writeRangedU32(decal->getId(), DataBlockObjectIdFirst,
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DataBlockObjectIdLast);
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PACKDATA_ASSET(ProjectileSound);
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PACKDATA_ASSET_REFACTOR(ProjectileSound);
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if ( stream->writeFlag(lightDesc != NULL))
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stream->writeRangedU32(lightDesc->getId(), DataBlockObjectIdFirst,
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@ -539,7 +537,7 @@ void ProjectileData::unpackData(BitStream* stream)
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if (stream->readFlag())
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decalId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
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UNPACKDATA_ASSET(ProjectileSound);
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UNPACKDATA_ASSET_REFACTOR(ProjectileSound);
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if (stream->readFlag())
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lightDescId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
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@ -928,8 +926,8 @@ bool Projectile::onNewDataBlock( GameBaseData *dptr, bool reload )
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SFX_DELETE( mSound );
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if ( mDataBlock->getProjectileSound() )
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mSound = SFX->createSource( mDataBlock->getProjectileSoundProfile() );
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if ( mDataBlock->getProjectileSoundSFXTrack() )
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mSound = SFX->createSource( mDataBlock->getProjectileSoundSFXTrack() );
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}
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return true;
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@ -1143,7 +1141,7 @@ void Projectile::explode( const Point3F &p, const Point3F &n, const U32 collideT
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void Projectile::updateSound()
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{
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if (!mDataBlock->isProjectileSoundValid())
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if (!mDataBlock->getProjectileSoundSFXTrack())
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return;
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if ( mSound )
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