mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
Initial implementation of separated client and server create/destroy functions for module setup
Implements fix so cubemap arrays load correctly when texture resolution settings have been lowered Begun refactor of asset import config editing/settings.
This commit is contained in:
parent
bbe00a246c
commit
da18eaff45
14 changed files with 462 additions and 407 deletions
|
|
@ -1,34 +1,3 @@
|
|||
<AssetImportConfigs>
|
||||
<Config Name="TestConfig">
|
||||
<Mesh ImportMesh="1" DoUpAxisOverride="0" UpAxisOverride="Z_AXIS" DoScaleOverride="0" ScaleOverride="1" IgnoreNodeScale="0" AdjustCenter="0" AdjustFloor="1" CollapseSubmeshes="0" LODType="TrailingNumber" ImportedNodes="" IgnoreNodes="" ImportMeshes="" IgnoreMeshes="" />
|
||||
<Materials ImportMaterials="1" IgnoreMaterials="" CreateComposites="1" UseDiffuseSuffixOnOriginImg="1" UseExistingMaterials="1" />
|
||||
<Animations ImportAnimations="1" SeparateAnimations="1" SeparateAnimationPrefix="" />
|
||||
<Collisions GenerateCollisions="1" GenCollisionType="CollisionMesh" CollisionMeshPrefix="Col" GenerateLOSCollisions="1" GenLOSCollisionType="CollisionMesh" LOSCollisionMeshPrefix="LOS" />
|
||||
<Images ImageType="GUI" DiffuseTypeSuffixes="_ALBEDO,_DIFFUSE,_ALB,_DIF,_Base_Color,_COLOR,_COL" NormalTypeSuffixes="_NORMAL,_NORM" SpecularTypeSuffixes="_SPECULAR,_SPEC" MetalnessTypeSuffixes="_METAL,_MET,_METALNESS,_METALLIC" RoughnessTypeSuffixes="_ROUGH,_ROUGHNESS" SmoothnessTypeSuffixes="_SMOOTH,_SMOOTHNESS" AOTypeSuffixes="_AO,_AMBIENT,_AMBIENTOCCLUSION,_Ambient_Occlusion" CompositeTypeSuffixes="_COMP,_COMPOSITE" TextureFilteringMode="Bilinear" UseMips="1" IsHDR="0" Scaling="1" Compressed="0" GenerateMaterialOnImport="1" PopulateMaterialMaps="1" />
|
||||
<Sounds VolumeAdjust="1" PitchAdjust="1" Compressed="0" />
|
||||
</Config>
|
||||
<Config Name="SecondTest">
|
||||
<Mesh ImportMesh="1" DoUpAxisOverride="0" UpAxisOverride="Z_AXIS" DoScaleOverride="0" ScaleOverride="1" IgnoreNodeScale="0" AdjustCenter="0" AdjustFloor="0" CollapseSubmeshes="0" LODType="TrailingNumber" ImportedNodes="" IgnoreNodes="" ImportMeshes="" IgnoreMeshes="" />
|
||||
<Materials ImportMaterials="1" IgnoreMaterials="" CreateComposites="1" UseDiffuseSuffixOnOriginImg="" UseExistingMaterials="" />
|
||||
<Animations ImportAnimations="1" SeparateAnimations="1" SeparateAnimationPrefix="" />
|
||||
<Collisions GenerateCollisions="1" GenCollisionType="CollisionMesh" CollisionMeshPrefix="Col" GenerateLOSCollisions="1" GenLOSCollisionType="CollisionMesh" LOSCollisionMeshPrefix="LOS" />
|
||||
<Images ImageType="N/A" DiffuseTypeSuffixes="_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL" NormalTypeSuffixes="_NORMAL,_NORM" SpecularTypeSuffixes="_SPECULAR,_SPEC" MetalnessTypeSuffixes="_METAL,_MET,_METALNESS,_METALLIC" RoughnessTypeSuffixes="_ROUGH,_ROUGHNESS" SmoothnessTypeSuffixes="_SMOOTH,_SMOOTHNESS" AOTypeSuffixes="_AO,_AMBIENT,_AMBIENTOCCLUSION" CompositeTypeSuffixes="_COMP,_COMPOSITE" TextureFilteringMode="Bilinear" UseMips="1" IsHDR="0" Scaling="1" Compressed="0" GenerateMaterialOnImport="" PopulateMaterialMaps="" />
|
||||
<Sounds VolumeAdjust="1" PitchAdjust="1" Compressed="0" />
|
||||
</Config>
|
||||
<Config Name="GUI_Image_Import">
|
||||
<Mesh ImportMesh="0" DoUpAxisOverride="0" UpAxisOverride="Z_AXIS" DoScaleOverride="0" ScaleOverride="1" IgnoreNodeScale="0" AdjustCenter="0" AdjustFloor="0" CollapseSubmeshes="0" LODType="TrailingNumber" ImportedNodes="" IgnoreNodes="" ImportMeshes="" IgnoreMeshes="" />
|
||||
<Materials ImportMaterials="0" IgnoreMaterials="" CreateComposites="1" UseDiffuseSuffixOnOriginImg="1" UseExistingMaterials="1" />
|
||||
<Animations ImportAnimations="0" SeparateAnimations="1" SeparateAnimationPrefix="" />
|
||||
<Collisions GenerateCollisions="0" GenCollisionType="CollisionMesh" CollisionMeshPrefix="Col" GenerateLOSCollisions="1" GenLOSCollisionType="CollisionMesh" LOSCollisionMeshPrefix="LOS" />
|
||||
<Images ImageType="GUI" DiffuseTypeSuffixes="_ALBEDO;_DIFFUSE;_ALB;_DIF;_COLOR;_COL;_BASECOLOR;_BASE_COLOR" NormalTypeSuffixes="_NORMAL;_NORM" SpecularTypeSuffixes="_SPECULAR;_SPEC" MetalnessTypeSuffixes="_METAL;_MET;_METALNESS;_METALLIC" RoughnessTypeSuffixes="_ROUGH;_ROUGHNESS" SmoothnessTypeSuffixes="_SMOOTH;_SMOOTHNESS" AOTypeSuffixes="_AO;_AMBIENT;_AMBIENTOCCLUSION" CompositeTypeSuffixes="_COMP;_COMPOSITE" TextureFilteringMode="Bilinear" UseMips="1" IsHDR="0" Scaling="1" Compressed="0" GenerateMaterialOnImport="0" PopulateMaterialMaps="0" />
|
||||
<Sounds VolumeAdjust="1" PitchAdjust="1" Compressed="0" />
|
||||
</Config>
|
||||
<Config Name="CogflictsMesh">
|
||||
<Mesh ImportMesh="1" DoUpAxisOverride="0" UpAxisOverride="Z_AXIS" DoScaleOverride="0" ScaleOverride="1" IgnoreNodeScale="0" AdjustCenter="0" AdjustFloor="0" CollapseSubmeshes="0" LODType="TrailingNumber" ImportedNodes="" IgnoreNodes="" ImportMeshes="" IgnoreMeshes="" />
|
||||
<Materials ImportMaterials="1" IgnoreMaterials="ColorEffect*;" CreateComposites="1" UseDiffuseSuffixOnOriginImg="1" UseExistingMaterials="1" />
|
||||
<Animations ImportAnimations="1" SeparateAnimations="1" SeparateAnimationPrefix="" />
|
||||
<Collisions GenerateCollisions="1" GenCollisionType="CollisionMesh" CollisionMeshPrefix="Col" GenerateLOSCollisions="1" GenLOSCollisionType="CollisionMesh" LOSCollisionMeshPrefix="LOS" />
|
||||
<Images ImageType="N/A" DiffuseTypeSuffixes="_ALBEDO;_DIFFUSE;_ALB;_DIF;_COLOR;_COL;_BASECOLOR;_BASE_COLOR;_Al" NormalTypeSuffixes="_NORMAL;_NORM;_N" SpecularTypeSuffixes="_SPECULAR;_SPEC" MetalnessTypeSuffixes="_METAL;_MET;_METALNESS;_METALLIC" RoughnessTypeSuffixes="_ROUGH;_ROUGHNESS" SmoothnessTypeSuffixes="_SMOOTH;_SMOOTHNESS" AOTypeSuffixes="_AO;_AMBIENT;_AMBIENTOCCLUSION" CompositeTypeSuffixes="_COMP;_COMPOSITE;_C" TextureFilteringMode="Bilinear" UseMips="1" IsHDR="0" Scaling="1" Compressed="0" GenerateMaterialOnImport="1" PopulateMaterialMaps="1" />
|
||||
<Sounds VolumeAdjust="1" PitchAdjust="1" Compressed="0" />
|
||||
</Config>
|
||||
</AssetImportConfigs>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<AssetImportSettings>
|
||||
</AssetImportSettings>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue