Initial implementation of separated client and server create/destroy functions for module setup

Implements fix so cubemap arrays load correctly when texture resolution settings have been lowered
Begun refactor of asset import config editing/settings.
This commit is contained in:
Jeff Raab 2019-08-01 01:38:36 -05:00
parent bbe00a246c
commit da18eaff45
14 changed files with 462 additions and 407 deletions

View file

@ -194,8 +194,7 @@ public:
/// Used to remove a cubemap from the cache.
void releaseCubemap( GFXCubemap *cubemap );
protected:
public:
/// The amount of texture mipmaps to skip when loading a
/// texture that allows downscaling.
///
@ -205,6 +204,8 @@ protected:
///
static S32 smTextureReductionLevel;
protected:
/// File path to the missing texture
static String smMissingTexturePath;