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Initial implementation of separated client and server create/destroy functions for module setup
Implements fix so cubemap arrays load correctly when texture resolution settings have been lowered Begun refactor of asset import config editing/settings.
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14 changed files with 462 additions and 407 deletions
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@ -194,8 +194,7 @@ public:
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/// Used to remove a cubemap from the cache.
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void releaseCubemap( GFXCubemap *cubemap );
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protected:
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public:
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/// The amount of texture mipmaps to skip when loading a
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/// texture that allows downscaling.
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///
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@ -205,6 +204,8 @@ protected:
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///
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static S32 smTextureReductionLevel;
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protected:
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/// File path to the missing texture
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static String smMissingTexturePath;
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