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https://github.com/TorqueGameEngines/Torque3D.git
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Initial implementation of separated client and server create/destroy functions for module setup
Implements fix so cubemap arrays load correctly when texture resolution settings have been lowered Begun refactor of asset import config editing/settings.
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parent
bbe00a246c
commit
da18eaff45
14 changed files with 462 additions and 407 deletions
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@ -223,7 +223,6 @@ void GFXD3D11Cubemap::initDynamic(U32 texSize, GFXFormat faceFormat, U32 mipLeve
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mMipMapLevels = mipLevels;
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bool compressed = ImageUtil::isCompressedFormat(mFaceFormat);
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UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
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@ -397,10 +396,19 @@ void GFXD3D11CubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCou
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AssertFatal(cubemaps, "GFXD3D11CubemapArray::initStatic - Got null GFXCubemapHandle!");
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AssertFatal(*cubemaps, "GFXD3D11CubemapArray::initStatic - Got empty cubemap!");
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U32 downscalePower = GFXTextureManager::smTextureReductionLevel;
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U32 scaledSize = cubemaps[0]->getSize();
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if (downscalePower != 0)
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{
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// Otherwise apply the appropriate scale...
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scaledSize >>= downscalePower;
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}
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//all cubemaps must be the same size,format and number of mipmaps. Grab the details from the first cubemap
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mSize = cubemaps[0]->getSize();
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mSize = scaledSize;
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mFormat = cubemaps[0]->getFormat();
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mMipMapLevels = cubemaps[0]->getMipMapLevels();
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mMipMapLevels = cubemaps[0]->getMipMapLevels() - downscalePower;
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mNumCubemaps = cubemapCount;
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//create texture object
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@ -467,8 +475,16 @@ void GFXD3D11CubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCou
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//Just allocate the cubemap array but we don't upload any data
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void GFXD3D11CubemapArray::init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format)
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{
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mSize = cubemapFaceSize;
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mMipMapLevels = ImageUtil::getMaxMipCount(cubemapFaceSize, cubemapFaceSize);
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U32 downscalePower = GFXTextureManager::smTextureReductionLevel;
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U32 scaledSize = cubemapFaceSize;
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if (downscalePower != 0)
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{
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scaledSize >>= downscalePower;
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}
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mSize = scaledSize;
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mMipMapLevels = ImageUtil::getMaxMipCount(cubemapFaceSize, cubemapFaceSize) - downscalePower;
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mNumCubemaps = cubemapCount;
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mFormat = format;
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@ -512,6 +528,9 @@ void GFXD3D11CubemapArray::init(const U32 cubemapCount, const U32 cubemapFaceSiz
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void GFXD3D11CubemapArray::updateTexture(const GFXCubemapHandle &cubemap, const U32 slot)
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{
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U32 cubeMapSz = cubemap->getSize();
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U32 cubeMapSize = cubemap->getMipMapLevels();
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AssertFatal(slot <= mNumCubemaps, "GFXD3D11CubemapArray::updateTexture - trying to update a cubemap texture that is out of bounds!");
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AssertFatal(mFormat == cubemap->getFormat(), "GFXD3D11CubemapArray::updateTexture - Destination format doesn't match");
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AssertFatal(mSize == cubemap->getSize(), "GFXD3D11CubemapArray::updateTexture - Destination size doesn't match");
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@ -194,8 +194,7 @@ public:
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/// Used to remove a cubemap from the cache.
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void releaseCubemap( GFXCubemap *cubemap );
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protected:
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public:
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/// The amount of texture mipmaps to skip when loading a
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/// texture that allows downscaling.
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///
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@ -205,6 +204,8 @@ protected:
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///
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static S32 smTextureReductionLevel;
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protected:
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/// File path to the missing texture
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static String smMissingTexturePath;
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