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* Fixes description for a few Scene methods
* Adds method to Scene to delete dynamic objects in the scene * Add getNodeTransform to ShapeBase * Add sanity check to AFX ea_update function to avoid divide by zero * Adds ability to set color mul on GuiBitmapBorderCtrl like bitmapCtrl * MatrixF utilty functions/operators * Add ability to ignore an object in the containerBoxEmpty method call * Adds some better initialization/sanity handling for resetWorldBox and resetRenderWorldBox for SceneObject
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10 changed files with 98 additions and 15 deletions
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@ -1485,7 +1485,7 @@ ConsoleFunctionGroupBegin( Containers, "Functions for ray casting and spatial q
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//-----------------------------------------------------------------------------
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DefineEngineFunction( containerBoxEmpty, bool,
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( U32 mask, Point3F center, F32 xRadius, F32 yRadius, F32 zRadius, bool useClientContainer ), ( -1, -1, false ),
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( U32 mask, Point3F center, F32 xRadius, F32 yRadius, F32 zRadius, bool useClientContainer, SceneObject* ignoreObj), ( -1, -1, false, nullAsType<SceneObject*>()),
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"@brief See if any objects of the given types are present in box of given extent.\n\n"
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"@note Extent parameter is last since only one radius is often needed. If "
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"one radius is provided, the yRadius and zRadius are assumed to be the same. Unfortunately, "
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@ -1519,8 +1519,12 @@ DefineEngineFunction( containerBoxEmpty, bool,
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polyList.mPlaneList[5].set(B.maxExtents, VectorF(0,0,1));
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SceneContainer* pContainer = useClientContainer ? &gClientContainer : &gServerContainer;
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return ! pContainer->buildPolyList(PLC_Collision, B, mask, &polyList);
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if (ignoreObj)
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ignoreObj->disableCollision();
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bool ret = !pContainer->buildPolyList(PLC_Collision, B, mask, &polyList);
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if (ignoreObj)
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ignoreObj->enableCollision();
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return ret;
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}
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//-----------------------------------------------------------------------------
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