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* Fixes description for a few Scene methods
* Adds method to Scene to delete dynamic objects in the scene * Add getNodeTransform to ShapeBase * Add sanity check to AFX ea_update function to avoid divide by zero * Adds ability to set color mul on GuiBitmapBorderCtrl like bitmapCtrl * MatrixF utilty functions/operators * Add ability to ignore an object in the containerBoxEmpty method call * Adds some better initialization/sanity handling for resetWorldBox and resetRenderWorldBox for SceneObject
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10 changed files with 98 additions and 15 deletions
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@ -160,7 +160,7 @@ void ForestEditorCtrl::get3DCursor( GuiCursor *&cursor,
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void ForestEditorCtrl::on3DMouseDown( const Gui3DMouseEvent &evt )
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{
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if ( !mForest && !updateActiveForest( true ) )
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if ( !mForest || !updateActiveForest( true ) )
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return;
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if ( mTool )
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