mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
* Fixes description for a few Scene methods
* Adds method to Scene to delete dynamic objects in the scene * Add getNodeTransform to ShapeBase * Add sanity check to AFX ea_update function to avoid divide by zero * Adds ability to set color mul on GuiBitmapBorderCtrl like bitmapCtrl * MatrixF utilty functions/operators * Add ability to ignore an object in the containerBoxEmpty method call * Adds some better initialization/sanity handling for resetWorldBox and resetRenderWorldBox for SceneObject
This commit is contained in:
parent
e630ab859a
commit
da06fc1d96
10 changed files with 98 additions and 15 deletions
|
|
@ -128,7 +128,7 @@ bool afxEA_AnimClip::ea_update(F32 dt)
|
|||
if (go_for_it)
|
||||
{
|
||||
F32 rate = clip_data->rate/mProp_time_factor;
|
||||
F32 pos = mFmod(mLife_elapsed, anim_lifetime)/anim_lifetime;
|
||||
F32 pos = (anim_lifetime>0) ? mFmod(mLife_elapsed, anim_lifetime)/anim_lifetime : 0;
|
||||
pos = mFmod(pos + clip_data->pos_offset, 1.0);
|
||||
if (clip_data->rate < 0)
|
||||
pos = 1.0f - pos;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue