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* Fixes description for a few Scene methods
* Adds method to Scene to delete dynamic objects in the scene * Add getNodeTransform to ShapeBase * Add sanity check to AFX ea_update function to avoid divide by zero * Adds ability to set color mul on GuiBitmapBorderCtrl like bitmapCtrl * MatrixF utilty functions/operators * Add ability to ignore an object in the containerBoxEmpty method call * Adds some better initialization/sanity handling for resetWorldBox and resetRenderWorldBox for SceneObject
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10 changed files with 98 additions and 15 deletions
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@ -1594,6 +1594,8 @@ public:
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/// @param pos Muzzle point (out)
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void getMuzzlePoint(U32 imageSlot,Point3F* pos);
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virtual void getNodeTransform(const char* nodeName, const MatrixF& xfm, MatrixF* outMat);
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/// @}
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/// @name Transforms
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