* Fixes description for a few Scene methods

* Adds method to Scene to delete dynamic objects in the scene
* Add getNodeTransform to ShapeBase
* Add sanity check to AFX ea_update function to avoid divide by zero
* Adds ability to set color mul on GuiBitmapBorderCtrl like bitmapCtrl
* MatrixF utilty functions/operators
* Add ability to ignore an object in the containerBoxEmpty method call
* Adds some better initialization/sanity handling for resetWorldBox and resetRenderWorldBox for SceneObject
This commit is contained in:
Areloch 2024-02-03 23:42:26 -06:00
parent e630ab859a
commit da06fc1d96
10 changed files with 98 additions and 15 deletions

View file

@ -1594,6 +1594,8 @@ public:
/// @param pos Muzzle point (out)
void getMuzzlePoint(U32 imageSlot,Point3F* pos);
virtual void getNodeTransform(const char* nodeName, const MatrixF& xfm, MatrixF* outMat);
/// @}
/// @name Transforms