Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor

This commit is contained in:
marauder2k7 2024-02-24 14:42:53 +00:00
commit d9fd3375da
9 changed files with 61 additions and 30 deletions

View file

@ -360,6 +360,7 @@ void ProcessedCustomMaterial::setTextureStages( SceneRenderState *state, const S
break;
case Material::Mask:
case Material::PhotometricMask:
case Material::Standard:
case Material::Bump:
case Material::Detail: