Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor

This commit is contained in:
marauder2k7 2024-02-24 14:42:53 +00:00
commit d9fd3375da
9 changed files with 61 additions and 30 deletions

View file

@ -71,7 +71,7 @@ public:
//-----------------------------------------------------------------------
enum Constants
{
MAX_TEX_PER_PASS = 8, ///< Number of textures per pass
MAX_TEX_PER_PASS = 16, ///< Number of textures per pass
MAX_STAGES = 4,
NUM_EFFECT_COLOR_STAGES = 2, ///< Number of effect color definitions for transitioning effects.
};

View file

@ -360,6 +360,7 @@ void ProcessedCustomMaterial::setTextureStages( SceneRenderState *state, const S
break;
case Material::Mask:
case Material::PhotometricMask:
case Material::Standard:
case Material::Bump:
case Material::Detail: