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bug fix
deleteSelection when an output node had multiple connections only the first one was deleted, needed a new function to return a vector of connections that are now looped and deleted at the end of delete selection. few other minor additions and fixes.
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8 changed files with 137 additions and 32 deletions
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@ -84,9 +84,10 @@ float4 main(Conn IN) : TORQUE_TARGET0
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// (p.x >= halfSize.x - radius + halfBorder && p.x <= halfSize.x + radius - halfBorder) ) { // right border
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// }
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toColor = IN.color;
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toColor = IN.color;
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sdf = abs(sdf) / borderSize;
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}
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sdf = abs(sdf) / borderSize;
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}
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else{
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fromColor = IN.color;
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