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https://github.com/TorqueGameEngines/Torque3D.git
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bug fix
deleteSelection when an output node had multiple connections only the first one was deleted, needed a new function to return a vector of connections that are now looped and deleted at the end of delete selection. few other minor additions and fixes.
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8 changed files with 137 additions and 32 deletions
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@ -22,15 +22,19 @@
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#include "platform/platform.h"
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#include "gui/shaderEditor/nodes/materialOutputNode.h"
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IMPLEMENT_CONOBJECT(MaterialOutputNode);
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//-----------------------------------------------------------------
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// BRDF Output Node.
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//-----------------------------------------------------------------
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ConsoleDocClass(MaterialOutputNode,
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IMPLEMENT_CONOBJECT(BRDFOutputNode);
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ConsoleDocClass(BRDFOutputNode,
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"@brief Deferred Material output.\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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MaterialOutputNode::MaterialOutputNode()
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BRDFOutputNode::BRDFOutputNode()
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: GuiShaderNode()
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{
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mNodeType = NodeTypes::Output;
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