deleteSelection when an output node had multiple connections only the first one was deleted, needed a new function to return a vector of connections that are now looped and deleted at the end of delete selection.

few other minor additions and fixes.
This commit is contained in:
marauder2k7 2024-03-07 17:22:48 +00:00
parent dbbd9383e7
commit d9c4269d8b
8 changed files with 137 additions and 32 deletions

View file

@ -22,15 +22,19 @@
#include "platform/platform.h"
#include "gui/shaderEditor/nodes/materialOutputNode.h"
IMPLEMENT_CONOBJECT(MaterialOutputNode);
//-----------------------------------------------------------------
// BRDF Output Node.
//-----------------------------------------------------------------
ConsoleDocClass(MaterialOutputNode,
IMPLEMENT_CONOBJECT(BRDFOutputNode);
ConsoleDocClass(BRDFOutputNode,
"@brief Deferred Material output.\n\n"
"Editor use only.\n\n"
"@internal"
);
MaterialOutputNode::MaterialOutputNode()
BRDFOutputNode::BRDFOutputNode()
: GuiShaderNode()
{
mNodeType = NodeTypes::Output;

View file

@ -22,14 +22,18 @@
#include "gui/shaderEditor/guiShaderNode.h"
class MaterialOutputNode : public GuiShaderNode
//-----------------------------------------------------------------
// Put all material output nodes here.
//-----------------------------------------------------------------
class BRDFOutputNode : public GuiShaderNode
{
typedef GuiShaderNode Parent;
public:
MaterialOutputNode();
BRDFOutputNode();
// is the parent that all other nodes are derived from.
DECLARE_CONOBJECT(MaterialOutputNode);
DECLARE_CONOBJECT(BRDFOutputNode);
DECLARE_CATEGORY("Shader Output");
DECLARE_DESCRIPTION("Deferred Material output.");
};

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@ -0,0 +1,50 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gui/shaderEditor/nodes/mathNode.h"
//-----------------------------------------------------------------
// Math addition Node.
//-----------------------------------------------------------------
IMPLEMENT_CONOBJECT(MathAddNode);
ConsoleDocClass(MathAddNode,
"@brief Math addition node.\n\n"
"Editor use only.\n\n"
"@internal"
);
MathAddNode::MathAddNode()
: GuiShaderNode()
{
mNodeType = NodeTypes::MathOperation;
mInputNodes.push_back(new NodeInput("A", DataDimensions::Dynamic));
mInputNodes.push_back(new NodeInput("B", DataDimensions::Dynamic));
mOutputNodes.push_back(new NodeOutput("Result", DataDimensions::Dynamic));
mTitle = "Math Node";
}

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@ -0,0 +1,39 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "gui/shaderEditor/guiShaderNode.h"
//-----------------------------------------------------------------
// Put all Math nodes here.
//-----------------------------------------------------------------
class MathAddNode : public GuiShaderNode
{
typedef GuiShaderNode Parent;
public:
MathAddNode();
// is the parent that all other nodes are derived from.
DECLARE_CONOBJECT(MathAddNode);
DECLARE_CATEGORY("Shader Math");
DECLARE_DESCRIPTION("Math addition node.");
};