deleteSelection when an output node had multiple connections only the first one was deleted, needed a new function to return a vector of connections that are now looped and deleted at the end of delete selection.

few other minor additions and fixes.
This commit is contained in:
marauder2k7 2024-03-07 17:22:48 +00:00
parent dbbd9383e7
commit d9c4269d8b
8 changed files with 137 additions and 32 deletions

View file

@ -1294,7 +1294,7 @@ void GFXDrawUtil::drawObjectBox( const GFXStateBlockDesc &desc, const Point3F &s
Point3F cubePts[8];
for (U32 i = 0; i < 8; i++)
{
cubePts[i] = cubePoints[i]/2;
cubePts[i] = cubePoints[i]/2;
}
// 8 corner points of the box