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bug fix
deleteSelection when an output node had multiple connections only the first one was deleted, needed a new function to return a vector of connections that are now looped and deleted at the end of delete selection. few other minor additions and fixes.
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8 changed files with 137 additions and 32 deletions
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@ -1294,7 +1294,7 @@ void GFXDrawUtil::drawObjectBox( const GFXStateBlockDesc &desc, const Point3F &s
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Point3F cubePts[8];
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for (U32 i = 0; i < 8; i++)
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{
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cubePts[i] = cubePoints[i]/2;
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cubePts[i] = cubePoints[i]/2;
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}
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// 8 corner points of the box
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