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https://github.com/TorqueGameEngines/Torque3D.git
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More cats and cpys in files that xcode doesn't see
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parent
dce7f5f6b3
commit
d9a723d533
21 changed files with 43 additions and 43 deletions
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@ -1159,7 +1159,7 @@ bool ActionMap::getKeyString(const U32 action, char* buffer)
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}
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//for (U32 i = 0; gVirtualMap[i].code != 0xFFFFFFFF; i++) {
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// if (gVirtualMap[i].code == action) {
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// dStrcpy(buffer, gVirtualMap[i].pDescription);
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// dStrcpy(buffer, gVirtualMap[i].pDescription, 16);
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// return true;
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// }
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//}
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@ -71,7 +71,7 @@ public:
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static char buffer[512];
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dSprintf(buffer, sizeof(buffer), "%s - \"", getClassName());
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expandEscape(buffer + dStrlen(buffer), mString.getString());
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dStrcat(buffer, "\"");
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dStrcat(buffer, "\"", 512);
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return buffer;
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}
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#endif
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@ -132,8 +132,8 @@ struct GhostInfo;
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/// // the ScopeAlways flag indicates that the object is always scoped
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/// // on all active connections.
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/// mNetFlags.set(ScopeAlways | Ghostable);
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/// dStrcpy(message1, "Hello World 1!");
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/// dStrcpy(message2, "Hello World 2!");
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/// dStrcpy(message1, "Hello World 1!", bufLen);
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/// dStrcpy(message2, "Hello World 2!", bufLen);
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/// }
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/// @endcode
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///
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@ -187,12 +187,12 @@ struct GhostInfo;
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/// void setMessage1(const char *msg)
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/// {
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/// setMaskBits(Message1Mask);
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/// dStrcpy(message1, msg);
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/// dStrcpy(message1, msg, bufLen);
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/// }
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/// void setMessage2(const char *msg)
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/// {
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/// setMaskBits(Message2Mask);
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/// dStrcpy(message2, msg);
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/// dStrcpy(message2, msg, bufLen);
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/// }
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/// @endcode
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///
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