Initial implementation of separated client and server create/destroy functions for module setup

Implements fix so cubemap arrays load correctly when texture resolution settings have been lowered
Begun refactor of asset import config editing/settings.
This commit is contained in:
Jeff Raab 2019-08-01 01:38:36 -05:00
parent 4dcac05b33
commit d97c05b411
16 changed files with 484 additions and 447 deletions

View file

@ -14,8 +14,29 @@
function pbr::create( %this )
{
echo("LOADING PBR MODULE");
}
function pbr::destroy( %this )
{
}
function pbr::onCreateServer(%this)
{
error("WE HAVE CREATED THE SERVER STUFFS FOR THE PBR MODULE!");
}
function pbr::onDestroyServer(%this)
{
error("WE HAVE DESTROYED THE SERVER STUFFS FOR THE PBR MODULE!");
}
function pbr::onCreateClient(%this)
{
error("WE HAVE CREATED THE CLIENT STUFFS FOR THE PBR MODULE!");
}
function pbr::onDestroyClient(%this)
{
error("WE HAVE DESTROYED THE CLIENT STUFFS FOR THE PBR MODULE!");
}