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https://github.com/TorqueGameEngines/Torque3D.git
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Initial implementation of separated client and server create/destroy functions for module setup
Implements fix so cubemap arrays load correctly when texture resolution settings have been lowered Begun refactor of asset import config editing/settings.
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16 changed files with 484 additions and 447 deletions
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@ -14,8 +14,29 @@
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function pbr::create( %this )
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{
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echo("LOADING PBR MODULE");
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}
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function pbr::destroy( %this )
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{
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}
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function pbr::onCreateServer(%this)
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{
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error("WE HAVE CREATED THE SERVER STUFFS FOR THE PBR MODULE!");
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}
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function pbr::onDestroyServer(%this)
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{
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error("WE HAVE DESTROYED THE SERVER STUFFS FOR THE PBR MODULE!");
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}
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function pbr::onCreateClient(%this)
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{
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error("WE HAVE CREATED THE CLIENT STUFFS FOR THE PBR MODULE!");
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}
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function pbr::onDestroyClient(%this)
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{
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error("WE HAVE DESTROYED THE CLIENT STUFFS FOR THE PBR MODULE!");
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}
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