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Initial implementation of separated client and server create/destroy functions for module setup
Implements fix so cubemap arrays load correctly when texture resolution settings have been lowered Begun refactor of asset import config editing/settings.
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commit
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16 changed files with 484 additions and 447 deletions
10
Templates/BaseGame/game/data/ImportTesting/ImportTesting.cs
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Templates/BaseGame/game/data/ImportTesting/ImportTesting.cs
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function ImportTesting::onCreate(%this)
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{
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}
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function ImportTesting::onDestroy(%this)
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{
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}
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<ModuleDefinition
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canSave="true"
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canSaveDynamicFields="true"
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ModuleId="ImportTesting"
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VersionId="1"
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Group="Game"
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scriptFile="ImportTesting.cs"
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CreateFunction="onCreate"
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DestroyFunction="onDestroy">
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<DeclaredAssets
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canSave="true"
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canSaveDynamicFields="true"
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Extension="asset.taml"
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Recurse="true" />
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<AutoloadAssets
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canSave="true"
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canSaveDynamicFields="true"
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AssetType="ComponentAsset"
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Recurse="true" />
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<AutoloadAssets
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canSave="true"
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canSaveDynamicFields="true"
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AssetType="GUIAsset"
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Recurse="true" />
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</ModuleDefinition>
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