mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-25 09:33:50 +00:00
add a setControllingClient method to vehicles referencing the shapebase class direct.
fix shapebase::setControllingClient swap getControllingObject() test
This commit is contained in:
parent
54a2235128
commit
d960f941e1
3 changed files with 6 additions and 1 deletions
|
|
@ -1572,7 +1572,7 @@ void ShapeBase::setControllingClient( GameConnection* client )
|
|||
|
||||
gSFX3DWorld->setListener( NULL );
|
||||
}
|
||||
else if( client && client->isConnectionToServer() && !getControllingObject() )
|
||||
else if( client && client->isConnectionToServer() && (getControllingObject() != this) )
|
||||
{
|
||||
// We're on the local client and not controlled by another object, so make
|
||||
// us the current SFX listener.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue