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https://github.com/TorqueGameEngines/Torque3D.git
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add a setControllingClient method to vehicles referencing the shapebase class direct.
fix shapebase::setControllingClient swap getControllingObject() test
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54a2235128
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3 changed files with 6 additions and 1 deletions
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@ -1572,7 +1572,7 @@ void ShapeBase::setControllingClient( GameConnection* client )
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gSFX3DWorld->setListener( NULL );
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}
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else if( client && client->isConnectionToServer() && !getControllingObject() )
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else if( client && client->isConnectionToServer() && (getControllingObject() != this) )
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{
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// We're on the local client and not controlled by another object, so make
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// us the current SFX listener.
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@ -1376,6 +1376,10 @@ void Vehicle::unpackUpdate(NetConnection *con, BitStream *stream)
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setEnergyLevel(stream->readFloat(8) * mDataBlock->maxEnergy);
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}
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void Vehicle::setControllingClient(GameConnection* client)
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{
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ShapeBase::setControllingClient(client);
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}
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//----------------------------------------------------------------------------
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@ -171,6 +171,7 @@ class Vehicle : public RigidShape
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void readPacketData (GameConnection * conn, BitStream *stream);
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *conn, BitStream *stream);
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void setControllingClient(GameConnection* connection);
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void updateLiftoffDust( F32 dt );
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void updateDamageSmoke( F32 dt );
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