whitespace updates

This commit is contained in:
Thomas "elfprince13" Dickerson 2017-01-06 23:04:49 -05:00
parent 7126b5868a
commit d90b602e5a
16 changed files with 421 additions and 421 deletions

View file

@ -80,7 +80,7 @@ EndImplementEnumType;
ImplementEnumType( ShapeBaseImageLightType,
"@brief The type of light to attach to this ShapeBaseImage.\n\n"
"@ingroup gameObjects\n\n")
{ ShapeBaseImageData::NoLight, "NoLight", "No light is attached.\n" },
{ ShapeBaseImageData::NoLight, "NoLight", "No light is attached.\n" },
{ ShapeBaseImageData::ConstantLight, "ConstantLight", "A constant emitting light is attached.\n" },
{ ShapeBaseImageData::SpotLight, "SpotLight", "A spotlight is attached.\n" },
{ ShapeBaseImageData::PulsingLight, "PulsingLight", "A pusling light is attached.\n" },
@ -1532,7 +1532,7 @@ bool ShapeBase::unmountImage(U32 imageSlot)
{
AssertFatal(imageSlot<MaxMountedImages,"Out of range image slot");
bool returnValue = false;
bool returnValue = false;
MountedImage& image = mMountedImageList[imageSlot];
if (image.dataBlock)
{
@ -2772,7 +2772,7 @@ void ShapeBase::setImageState(U32 imageSlot, U32 newState,bool force)
if( stateData.sound && isGhost() )
{
const Point3F& velocity = getVelocity();
image.addSoundSource(SFX->createSource( stateData.sound, &getRenderTransform(), &velocity ));
image.addSoundSource(SFX->createSource( stateData.sound, &getRenderTransform(), &velocity ));
}
// Play animation