mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
whitespace updates
This commit is contained in:
parent
7126b5868a
commit
d90b602e5a
16 changed files with 421 additions and 421 deletions
|
|
@ -80,7 +80,7 @@ EndImplementEnumType;
|
|||
ImplementEnumType( ShapeBaseImageLightType,
|
||||
"@brief The type of light to attach to this ShapeBaseImage.\n\n"
|
||||
"@ingroup gameObjects\n\n")
|
||||
{ ShapeBaseImageData::NoLight, "NoLight", "No light is attached.\n" },
|
||||
{ ShapeBaseImageData::NoLight, "NoLight", "No light is attached.\n" },
|
||||
{ ShapeBaseImageData::ConstantLight, "ConstantLight", "A constant emitting light is attached.\n" },
|
||||
{ ShapeBaseImageData::SpotLight, "SpotLight", "A spotlight is attached.\n" },
|
||||
{ ShapeBaseImageData::PulsingLight, "PulsingLight", "A pusling light is attached.\n" },
|
||||
|
|
@ -1532,7 +1532,7 @@ bool ShapeBase::unmountImage(U32 imageSlot)
|
|||
{
|
||||
AssertFatal(imageSlot<MaxMountedImages,"Out of range image slot");
|
||||
|
||||
bool returnValue = false;
|
||||
bool returnValue = false;
|
||||
MountedImage& image = mMountedImageList[imageSlot];
|
||||
if (image.dataBlock)
|
||||
{
|
||||
|
|
@ -2772,7 +2772,7 @@ void ShapeBase::setImageState(U32 imageSlot, U32 newState,bool force)
|
|||
if( stateData.sound && isGhost() )
|
||||
{
|
||||
const Point3F& velocity = getVelocity();
|
||||
image.addSoundSource(SFX->createSource( stateData.sound, &getRenderTransform(), &velocity ));
|
||||
image.addSoundSource(SFX->createSource( stateData.sound, &getRenderTransform(), &velocity ));
|
||||
}
|
||||
|
||||
// Play animation
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue