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Removed scan-down of subscenes from Scene's getObjectsByClass call
Properly returned value for SubScene::save()
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3 changed files with 5 additions and 17 deletions
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@ -338,6 +338,7 @@ bool SubScene::save()
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//Finally, save
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saveSuccess = mLevelAsset->saveAsset();
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return saveSuccess;
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}
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void SubScene::_onSelected()
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