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Removed scan-down of subscenes from Scene's getObjectsByClass call
Properly returned value for SubScene::save()
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3 changed files with 5 additions and 17 deletions
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@ -369,7 +369,7 @@ void Scene::getUtilizedAssetsFromSceneObject(SimObject* object, Vector<StringTab
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}
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//
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Vector<SceneObject*> Scene::getObjectsByClass(String className, bool checkSubscenes)
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Vector<SceneObject*> Scene::getObjectsByClass(String className)
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{
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return Vector<SceneObject*>();
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}
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