Removed scan-down of subscenes from Scene's getObjectsByClass call

Properly returned value for SubScene::save()
This commit is contained in:
Areloch 2024-09-01 17:14:08 -05:00
parent ae8eca48e1
commit d896a2b99a
3 changed files with 5 additions and 17 deletions

View file

@ -369,7 +369,7 @@ void Scene::getUtilizedAssetsFromSceneObject(SimObject* object, Vector<StringTab
}
//
Vector<SceneObject*> Scene::getObjectsByClass(String className, bool checkSubscenes)
Vector<SceneObject*> Scene::getObjectsByClass(String className)
{
return Vector<SceneObject*>();
}