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https://github.com/TorqueGameEngines/Torque3D.git
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Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
Adds a textEdit filter box to the main world inspector that hooks into the primary inspector for said search functionality
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parent
59fc6d3d65
commit
d890c530f9
6 changed files with 74 additions and 8 deletions
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@ -54,6 +54,7 @@ GuiInspector::GuiInspector()
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mForcedArrayIndex(-1)
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{
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mPadding = 1;
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mSearchText = StringTable->EmptyString();
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}
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//-----------------------------------------------------------------------------
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@ -79,7 +80,8 @@ void GuiInspector::initPersistFields()
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"If false the custom fields Name, Id, and Source Class will not be shown." );
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addField("forcedArrayIndex", TypeS32, Offset(mForcedArrayIndex, GuiInspector));
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addField("searchText", TypeString, Offset(mSearchText, GuiInspector), "A string that, if not blank, is used to filter shown fields");
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endGroup( "Inspector" );
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Parent::initPersistFields();
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@ -829,6 +831,12 @@ void GuiInspector::setForcedArrayIndex(S32 arrayIndex)
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refresh();
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}
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void GuiInspector::setSearchText(StringTableEntry searchText)
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{
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mSearchText = searchText;
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refresh();
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}
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//=============================================================================
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// Console Methods.
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//=============================================================================
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@ -1000,3 +1008,10 @@ DefineEngineMethod(GuiInspector, setForcedArrayIndex, void, (S32 arrayIndex), (-
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{
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object->setForcedArrayIndex(arrayIndex);
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}
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DefineEngineMethod(GuiInspector, setSearchText, void, (const char* searchText), (""),
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"Sets the searched text used to filter out displayed fields in the inspector."
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"@param searchText The text to be used as a filter for field names. Leave as blank to clear search")
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{
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object->setSearchText(searchText);
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}
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