adds an onInspectPostApply(%objectInsatnceID) callback triggered any time the inspector is impacted (so moving things, scaling them, or otherwise altering variables on a given instance via editor)

This commit is contained in:
AzaezelX 2020-01-12 17:25:08 -06:00
parent f007700646
commit d872d84b9f
2 changed files with 3 additions and 2 deletions

View file

@ -794,7 +794,7 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
static bool _setGameObject(void* object, const char* index, const char* data);
DECLARE_CONOBJECT( SceneObject );
DECLARE_CALLBACK(void, onInspectPostApply, (SceneObject* obj));
private:
SceneObject( const SceneObject& ); ///< @deprecated disallowed