mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
adds an onInspectPostApply(%objectInsatnceID) callback triggered any time the inspector is impacted (so moving things, scaling them, or otherwise altering variables on a given instance via editor)
This commit is contained in:
parent
f007700646
commit
d872d84b9f
2 changed files with 3 additions and 2 deletions
|
|
@ -794,7 +794,7 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
|
|||
static bool _setGameObject(void* object, const char* index, const char* data);
|
||||
|
||||
DECLARE_CONOBJECT( SceneObject );
|
||||
|
||||
DECLARE_CALLBACK(void, onInspectPostApply, (SceneObject* obj));
|
||||
private:
|
||||
|
||||
SceneObject( const SceneObject& ); ///< @deprecated disallowed
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue