diff --git a/Engine/source/gfx/gl/gfxGLShader.cpp b/Engine/source/gfx/gl/gfxGLShader.cpp index a92d4bc54..d2f2edd22 100644 --- a/Engine/source/gfx/gl/gfxGLShader.cpp +++ b/Engine/source/gfx/gl/gfxGLShader.cpp @@ -661,7 +661,7 @@ void GFXGLShader::initHandles() // Index element 1 of the name to skip the '$' we inserted earier. GLint loc = glGetUniformLocation(mProgram, &desc.name.c_str()[1]); - AssertFatal(loc != -1, ""); + AssertFatal(loc != -1, avar("uniform %s in shader file Vert: (%s) Frag: (%s)", &desc.name.c_str()[1], mVertexFile.getFullPath().c_str(), mPixelFile.getFullPath().c_str())); HandleMap::Iterator handle = mHandles.find(desc.name); S32 sampler = -1;