Adds check so we only do the pausing of the audio/sim when opening the pause menu when it's single player

This commit is contained in:
Areloch 2020-10-25 14:40:32 -05:00
parent db6c63d424
commit d83fc0b232

View file

@ -6,10 +6,14 @@ function PauseMenuList::onAdd(%this)
} }
function PauseMenu::onWake(%this) function PauseMenu::onWake(%this)
{
if($Server::ServerType $= "SinglePlayer")
{ {
$timescale = 0; $timescale = 0;
sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ 0 ] ); sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ 0 ] );
}
PauseMenuList.hidden = false; PauseMenuList.hidden = false;
PauseMenuList.setFirstResponder(); PauseMenuList.setFirstResponder();
PauseButtonHolder.setActive(); PauseButtonHolder.setActive();
@ -17,10 +21,13 @@ function PauseMenu::onWake(%this)
function PauseMenu::onSleep(%this) function PauseMenu::onSleep(%this)
{
if($Server::ServerType $= "SinglePlayer")
{ {
$timescale = 1; $timescale = 1;
sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ $SimAudioType ] ); sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ $SimAudioType ] );
} }
}
function PauseMenu::onReturnTo(%this) function PauseMenu::onReturnTo(%this)
{ {