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allow the addmesh command to take shapeassets as an entry
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1 changed files with 19 additions and 1 deletions
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@ -1535,9 +1535,27 @@ DefineTSShapeConstructorMethod(addMesh, bool, (const char* meshName, const char*
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"%this.addMesh( \"SimpleShape10\", \"./testShape.dae\", \"MyMesh2\", "" );\n"
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"@endtsexample\n")
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{
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const char* targShape = StringTable->EmptyString();
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bool found = false;
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if (AssetDatabase.isDeclaredAsset(srcShape))
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{
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ShapeAsset* assetShape = AssetDatabase.acquireAsset<ShapeAsset>(srcShape);
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if (assetShape)
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{
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targShape = assetShape->getShapeFile();
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//Con::printf("Found assetID %s for assetName %s; shape file path %s", assetShape->getAssetId(), srcShape, targShape);
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found = true;
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}
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}
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if (!found)
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targShape = srcShape;
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// Load the shape source file
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char filenameBuf[1024];
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Con::expandScriptFilename(filenameBuf, sizeof(filenameBuf), srcShape);
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Con::expandScriptFilename(filenameBuf, sizeof(filenameBuf), targShape);
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Resource<TSShape> hSrcShape = ResourceManager::get().load(filenameBuf);
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if (!bool(hSrcShape))
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