mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
* Adjustment: Initial CMake reworking.
This commit is contained in:
parent
516163fd5d
commit
d7cdf54661
5394 changed files with 2615532 additions and 8711 deletions
99
Engine/lib/bullet/test/GwenOpenGLTest/Label.cpp
Normal file
99
Engine/lib/bullet/test/GwenOpenGLTest/Label.cpp
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
#include "UnitTest.h"
|
||||
#include "Gwen/Controls/Label.h"
|
||||
|
||||
using namespace Gwen;
|
||||
|
||||
class Label : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( Label, GUnit )
|
||||
{
|
||||
{
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( "Garry's Normal Label" );
|
||||
label->SizeToContents();
|
||||
label->SetPos( 10, 10 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( L"Chinese: \u4E45\u6709\u5F52\u5929\u613F \u7EC8\u8FC7\u9B3C\u95E8\u5173" );
|
||||
label->SizeToContents();
|
||||
label->SetPos( 10, 30 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( L"Japanese: \u751F\u3080\u304E\u3000\u751F\u3054\u3081\u3000\u751F\u305F\u307E\u3054" );
|
||||
label->SizeToContents();
|
||||
label->SetPos( 10, 50 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( L"Korean: \uADF9\uC9C0\uD0D0\uD5D8\u3000\uD611\uD68C\uACB0\uC131\u3000\uCCB4\uACC4\uC801\u3000\uC5F0\uAD6C" );
|
||||
label->SizeToContents();
|
||||
label->SetPos( 10, 70 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( L"Hindi: \u092F\u0947 \u0905\u0928\u0941\u091A\u094D\u091B\u0947\u0926 \u0939\u093F\u0928\u094D\u0926\u0940 \u092E\u0947\u0902 \u0939\u0948\u0964" );
|
||||
label->SizeToContents();
|
||||
label->SetPos( 10, 90 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( L"Arabic: \u0627\u0644\u0622\u0646 \u0644\u062D\u0636\u0648\u0631 \u0627\u0644\u0645\u0624\u062A\u0645\u0631 \u0627\u0644\u062F\u0648\u0644\u064A" );
|
||||
label->SizeToContents();
|
||||
label->SetPos( 10, 110 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( L"Wow, Coloured Text" );
|
||||
label->SetTextColor( Gwen::Color( 0, 0, 255, 255 ) );
|
||||
label->SizeToContents();
|
||||
label->SetPos( 10, 130 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( L"Coloured Text With Alpha" );
|
||||
label->SetTextColor( Gwen::Color( 0, 0, 255, 100 ) );
|
||||
label->SizeToContents();
|
||||
label->SetPos( 10, 150 );
|
||||
}
|
||||
|
||||
{
|
||||
//
|
||||
// Note that when using a custom font, this font object has to stick around
|
||||
// for the lifetime of the label. Rethink, or is that ideal?
|
||||
//
|
||||
m_Font.facename = L"Comic Sans MS";
|
||||
m_Font.size = 25;
|
||||
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( L"Custom Font (Comic Sans 25)" );
|
||||
label->SetFont( &m_Font );
|
||||
label->SizeToContents();
|
||||
label->SetPos( 10, 170 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( L"Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.\n\nLorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua." );
|
||||
label->SizeToContents();
|
||||
label->SetBounds( 300, 10, 150, 500 );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Gwen::Font m_Font;
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( Label, L"Label" );
|
||||
Loading…
Add table
Add a link
Reference in a new issue